Files
starruler-linux/source/game/main/logging.h
T
2018-07-17 14:15:37 +02:00

55 lines
1.1 KiB
C++

#pragma once
#include "threads.h"
#include <string>
enum LogLevel {
LL_Error,
LL_Warning,
LL_Info,
};
void setLogLevel(LogLevel level);
LogLevel getLogLevel();
void createLog();
void flushLog();
void storeLog(const std::string& filename);
void info(const std::string& msg);
void warn(const std::string& msg);
void error(const std::string& msg);
void info(const char* format, ...);
void warn(const char* format, ...);
void error(const char* format, ...);
void print(const std::string& msg);
void print(const char* format, ...);
void print(LogLevel lvl, const std::string& msg);
void print(LogLevel lvl, const char* format, ...);
void printv(const char* format, va_list ap);
void appendToErrorLog(const std::string& errMsg, bool timestamp = true);
void appendToErrorLog(const char* errMsg, bool timestamp = true, bool separateLogs = true);
void logDate();
enum NativeSection {
NS_Unknown,
NS_Network,
NS_Processing,
NS_Loading,
NS_ScriptTick,
NS_Render,
NS_Startup,
NS_MessageThread,
NS_Animation,
NS_COUNT
};
//Sets the current section, returning the previous section
NativeSection enterSection(NativeSection section);
const char* getSectionName();