Files
starruler-linux/scripts/menu/input.as
T
2018-07-17 14:15:37 +02:00

65 lines
1.2 KiB
ActionScript

import elements.IGuiElement;
from gui import onMouseEvent, onKeyboardEvent;
void onMouseMoved(int x, int y) {
MouseEvent evt;
evt.type = MET_Moved;
evt.x = x;
evt.y = y;
onMouseEvent(evt);
}
bool onMouseButton(int button, bool pressed) {
MouseEvent evt;
if(pressed)
evt.type = MET_Button_Down;
else
evt.type = MET_Button_Up;
evt.button = button;
vec2i mpos = mousePos;
evt.x = mpos.x;
evt.y = mpos.y;
return onMouseEvent(evt);
}
bool onCharTyped(int chr) {
KeyboardEvent evt;
evt.type = KET_Key_Typed;
evt.key = chr;
return onKeyboardEvent(evt);
}
bool onKeyEvent(int key, int keyaction) {
KeyboardEvent evt;
bool pressed = (keyaction & KA_Pressed) != 0;
if(pressed)
evt.type = KET_Key_Down;
else
evt.type = KET_Key_Up;
evt.key = key;
return onKeyboardEvent(evt);
}
void onMouseWheel(double x, double y) {
MouseEvent evt;
evt.type = MET_Scrolled;
evt.x = int(floor(x));
evt.y = int(floor(y));
onMouseEvent(evt);
}
void main_menu(bool pressed) {
if(pressed) {
if(game_state == GS_Menu) {
if(game_running)
switchToGame();
}
else
switchToMenu();
}
}
void init() {
keybinds::Global.addBind(KB_TOGGLE_MENU, "main_menu");
}