10 lines
273 B
Plaintext
10 lines
273 B
Plaintext
varying vec2 uv;
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uniform sampler2D texture;
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uniform float selected;
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void main() {
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vec4 col = vec4(gl_Color.rgb * texture2D(texture,uv).a, gl_Color.a * texture2D(texture,uv).g);
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col.rgb = mix(col.rgb, vec3(1.0, 1.0, 1.0), selected * 0.5);
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gl_FragColor = col;
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}
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