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starruler-linux/data/shaders/source/base_mesh_uv_vs.txt
T
2018-07-17 14:15:37 +02:00

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attribute vec4 in_position;
attribute vec2 in_uv;
varying vec2 uv;
void main() {
uv = in_uv;
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * in_position;
}