13 lines
241 B
Plaintext
13 lines
241 B
Plaintext
varying vec2 uv;
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varying float renderpos;
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uniform sampler2D texture;
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uniform float cutoff;
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void main() {
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if(renderpos > (cutoff * 2.0) - 1.0)
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discard;
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gl_FragColor.rgb = texture2D(texture, uv).rgb;
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gl_FragColor.a = 1.0;
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}
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