49 lines
872 B
C++
49 lines
872 B
C++
#pragma once
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#include <string>
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#include <vector>
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extern double animation_s, render_s, present_s;
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namespace render {
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class Shader;
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class Camera;
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};
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struct Image;
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extern const render::Shader* fsShader;
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extern double frameLen_s, frameTime_s, realFrameLen;
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extern int frameTime_ms, frameLen_ms;
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extern bool reload_gui;
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extern std::vector<double> frames;
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extern unsigned max_frames;
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enum GameState {
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GS_Menu,
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GS_Game,
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GS_Test_Scripts,
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GS_Monitor_Scripts,
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GS_Console_Wait,
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GS_Quit,
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GS_Load_Prep,
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GS_COUNT,
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};
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extern GameState game_state;
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extern std::string game_locale;
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extern bool game_running;
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extern bool hide_ui;
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extern double ui_scale;
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void resetGameTime();
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void getFrameRender(Image& img);
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void tickGlobal(bool hasScripts = true);
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void tickMenu();
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void tickGame();
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void tickConsole();
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void monitorFile(const std::string& filename);
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bool tickMonitor();
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