18 lines
425 B
Plaintext
18 lines
425 B
Plaintext
varying vec2 uv, uv1, uv2;
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uniform float approach;
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uniform float innerScale1;
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uniform float innerScale2;
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void main() {
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uv = gl_MultiTexCoord0.xy;
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uv1 = ((uv - vec2(0.5)) / innerScale1) + vec2(0.5);
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uv2 = ((uv - vec2(0.5)) / innerScale2) + vec2(0.5);
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vec4 cpos = gl_ModelViewProjectionMatrix * gl_Vertex;
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cpos.z -= approach;
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gl_Position = cpos;
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gl_FrontColor = gl_Color;
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gl_BackColor = gl_Color;
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}
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