54 lines
1.1 KiB
Plaintext
54 lines
1.1 KiB
Plaintext
Subsystem: Laser
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Name: #LASER_NAME
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Description: #LASER_DESC
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BaseColor: #f9464d
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TypeColor: #f9464d
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Picture: SubsystemButtonArt::7
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Elevation: 2
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Tags: BaseCost
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Tags: BeamBase, Rotatable, HexLimitArc, Category:Weapons, HighPowerUse
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Tags: ExteriorCore, Weapon, DefaultUnlock, IsBeamWeapon, HasInternals, MainDPS
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Hull: Flagship, Station
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Size := HexSize * Hexes
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BeamDPS := 4.3 * Size
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Duration := 6
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Cooldown := 6 * min(1.0 + Size/512, 2.0)
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Range := Size + 450
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Tracking := 0.5
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SupplyCost := Size * 0.75
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FireArc := 0.25 * pi
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PowerUse := 7 * Size
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Hex.HP := 12 * HexSize
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Hex.Resistance := 0.2
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Hex.Mass := HexSize
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Requires:
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Command = 1
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Power = PowerUse
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Module: Default
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Module: Core
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Hex.HP := Hex.HP * 3
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Hex.BuildCost := 5.0 * Hex.BuildCost
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Hex.Mass := 5.0 * Hex.Mass
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Sprite: Laser::0
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DrawMode: 1
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Hex.DamageResist := ShipSize / 64.0
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Effect: DamageResist
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Resist = Hex.DamageResist
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Effector: Laser
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Range = Range
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DPS = BeamDPS
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Duration = Duration
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Cooldown = Cooldown
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Tracking = Tracking
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SupplyCost = SupplyCost * Duration
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FireArc = FireArc
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