Files
starruler-linux/data/subsystems/flagships/weapons/MissileLauncher.txt
T
2018-07-17 14:15:37 +02:00

50 lines
1.1 KiB
Plaintext

Subsystem: MissileLauncher
Name: #MISSILELAUNCHER_NAME
Description: #MISSILELAUNCHER_DESC
BaseColor: #b746f9
TypeColor: #b746f9
Picture: SubsystemButtonArt::4
Elevation: 2
Tags: BaseCost
Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals, MainDPS, Homing
Hull: Flagship, Station
Size := HexSize * Hexes
Range := Size + 650
Damage := Size * 15.0
Reload := 4.75 * min(1.0 + Size/512, 2.0)
Speed := max(85, Range / 30)
Tracking := 3
SupplyCost := Size * 3.0
Hex.HP := 18 * HexSize
Hex.Resistance := 0.2
Hex.Mass := HexSize
Requires:
Command = 1
Module: Default
Module: Core
Hex.HP := Hex.HP * 3
Hex.BuildCost := 5.0 * Hex.BuildCost
Hex.Mass := 5.0 * Hex.Mass
Sprite: MissileLauncher::0
DrawMode: 1
Hex.DamageResist := ShipSize / 64.0
Effect: DamageResist
Resist = Hex.DamageResist
Effector: Missile
Range = Range
Damage = Damage
Reload = Reload
Speed = Speed
Tracking = Tracking
SupplyCost = SupplyCost * Reload