15 lines
379 B
Plaintext
15 lines
379 B
Plaintext
varying vec2 uv;
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uniform float cycle;
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uniform float offset;
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uniform sampler2D texture;
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void main() {
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vec3 sample = texture2D(texture,uv - vec2(cycle, 0.0)).rgb * (1.0 - uv.x);
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if(abs((uv.x + 1.0) - (mod(cycle + offset, 1.0) * 2.0)) < 0.3)
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sample *= 1.3;
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gl_FragColor.rgb = ((sample - vec3(0.5)) * 2.0 + gl_Color.rgb) * gl_Color.a;
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gl_FragColor.a = 0.0;
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}
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