Files
starruler-linux/data/shaders/source/circle_ps.txt
T
2018-07-17 14:15:37 +02:00

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varying vec2 rcoords;
void main() {
float r = length(rcoords);
if(r > 1.0)
discard;
vec4 col = gl_Color;
col.a *= 1.0 - smoothstep(0.95, 1.0, r);
gl_FragColor = col;
}