17 lines
244 B
Plaintext
17 lines
244 B
Plaintext
#version 130
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uniform sampler2D screen;
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uniform float time;
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in vec2 uv;
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out vec4 result;
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const float strength = 0.22;
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const float two_pi = 6.282;
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void main()
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{
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vec4 sample = texture2D(screen, uv * 2.0);
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result = sample;
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}
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