Files
starruler-linux/scripts/shadow/components/EnergyManager.as
T
2018-07-17 14:15:37 +02:00

75 lines
1.5 KiB
ActionScript

import abilities;
tidy class EnergyManager : Component_EnergyManager {
Mutex ablMutex;
array<Ability> abilities;
Ability@ getAbility(int id) {
Lock lck(ablMutex);
for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
if(abilities[i].id == id)
return abilities[i];
}
return null;
}
void getAbility(int id) const {
Lock lck(ablMutex);
for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
if(abilities[i].id == id) {
yield(abilities[i]);
return;
}
}
}
void getAbilityOfType(uint id) const {
Lock lck(ablMutex);
for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
if(abilities[i].type.id == id) {
yield(abilities[i]);
return;
}
}
}
uint get_abilityCount() const {
return abilities.length;
}
void abilityTick(Object& obj, double time) {
Lock lck(ablMutex);
for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
if(!abilities[i].disabled)
abilities[i].cooldown = max(0.0, abilities[i].cooldown - time);
}
}
void getAbilities() const {
Lock lck(ablMutex);
for(uint i = 0, cnt = abilities.length; i < cnt; ++i)
yield(abilities[i]);
}
uint get_abilityTypes(int id) {
Lock lck(ablMutex);
Ability@ abl = getAbility(id);
if(abl is null)
return uint(-1);
return abl.type.id;
}
void readAbilities(Message& msg) {
Lock lck(ablMutex);
uint cnt = msg.read_uint();
abilities.length = cnt;
for(uint i = 0; i < cnt; ++i)
msg >> abilities[i];
}
void readAbilityDelta(Message& msg) {
Lock lck(ablMutex);
readAbilities(msg);
}
}