200 lines
4.6 KiB
ActionScript
200 lines
4.6 KiB
ActionScript
import resources;
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import regions.regions;
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import saving;
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tidy class AsteroidScript {
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StrategicIconNode@ icon;
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MeshNode@ baseNode;
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array<const ResourceType@> available;
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array<float> costs;
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array<bool> exploited;
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uint resourceLimit = 1;
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uint currentResources = 0;
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void makeMesh(Asteroid& obj) {
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MeshDesc mesh;
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switch(obj.id % 4) {
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case 0:
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@mesh.model = model::Asteroid1; break;
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case 1:
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@mesh.model = model::Asteroid2; break;
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case 2:
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@mesh.model = model::Asteroid3; break;
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case 3:
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@mesh.model = model::Asteroid4; break;
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}
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switch(obj.id % 3) {
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case 0:
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@mesh.material = material::AsteroidPegmatite; break;
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case 1:
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@mesh.material = material::AsteroidMagnetite; break;
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case 2:
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@mesh.material = material::AsteroidTonalite; break;
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}
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mesh.memorable = true;
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bindMesh(obj, mesh);
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@icon = StrategicIconNode();
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if(obj.cargoTypes != 0)
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icon.establish(obj, 0.015, spritesheet::OreAsteroidIcon, 0);
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else
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icon.establish(obj, 0.015, spritesheet::AsteroidIcon, 0);
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icon.memorable = true;
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if(obj.region !is null)
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obj.region.addStrategicIcon(-1, obj, icon);
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bool hasBase = obj.owner !is null && obj.owner.valid;
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if(hasBase && baseNode is null) {
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@baseNode = MeshNode(model::MiningBase, material::GenericPBR_MiningBase);
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nodeSyncObject(baseNode, obj);
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}
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}
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void destroy(Asteroid& obj) {
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if(obj.region !is null)
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obj.region.removeStrategicIcon(-1, icon);
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icon.markForDeletion();
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@icon = null;
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if(baseNode !is null) {
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baseNode.markForDeletion();
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@baseNode = null;
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}
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leaveRegion(obj);
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obj.destroyObjResources();
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}
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bool onOwnerChange(Asteroid& obj, Empire@ prevOwner) {
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regionOwnerChange(obj, prevOwner);
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bool hasBase = obj.owner !is null && obj.owner.valid;
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obj.HasBase = hasBase ? 1.f : 0.f;
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if(hasBase && baseNode is null) {
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@baseNode = MeshNode(model::MiningBase, material::GenericPBR_MiningBase);
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nodeSyncObject(baseNode, obj);
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}
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else if(baseNode !is null && !hasBase) {
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baseNode.markForDeletion();
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@baseNode = null;
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}
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return false;
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}
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double tick(Asteroid& obj, double time) {
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Region@ prevRegion = obj.region;
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if(updateRegion(obj)) {
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Region@ newRegion = obj.region;
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if(prevRegion !is null)
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prevRegion.removeStrategicIcon(-1, icon);
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if(newRegion !is null)
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newRegion.addStrategicIcon(-1, obj, icon);
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@prevRegion = newRegion;
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}
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icon.visible = obj.isVisibleTo(playerEmpire);
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obj.orbitTick(time);
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obj.resourceTick(time);
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return 0.2;
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}
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vec3d get_strategicIconPosition(Asteroid& obj) {
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if(icon is null)
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return obj.position;
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return icon.position;
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}
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bool canDevelop(Asteroid& obj, Empire@ emp) {
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return (!obj.owner.valid || obj.owner is emp) && currentResources < resourceLimit;
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}
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bool canGainLimit(Asteroid& obj, Empire@ emp) {
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if(!obj.owner.valid || obj.owner is emp)
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return false;
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return currentResources < available.length;
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}
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uint getAvailableCount() {
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if(currentResources >= resourceLimit)
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return 0;
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return available.length;
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}
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uint getAvailable(uint index) {
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if(index >= available.length)
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return uint(-1);
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if(exploited[index])
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return uint(-1);
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return available[index].id;
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}
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double getAvailableCost(uint index) {
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if(index >= costs.length)
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return -1.0;
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if(exploited[index])
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return -1.0;
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return costs[index];
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}
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double getAvailableCostFor(uint resId) {
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const ResourceType@ type = getResource(resId);
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if(type is null)
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return -1.0;
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for(uint i = 0, cnt = available.length; i < cnt; ++i) {
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if(exploited[i])
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continue;
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if(available[i] is type)
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return costs[i];
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}
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return -1.0;
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}
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void _readAsteroid(Asteroid& obj, Message& msg) {
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@obj.origin = msg.readObject();
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uint cnt = msg.readSmall();
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available.length = cnt;
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costs.length = cnt;
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exploited.length = cnt;
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for(uint i = 0; i < cnt; ++i) {
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@available[i] = getResource(msg.readLimited(getResourceCount()-1));
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msg >> costs[i];
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msg >> exploited[i];
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}
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resourceLimit = msg.readSmall();
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currentResources = msg.readSmall();
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}
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void syncInitial(Asteroid& obj, Message& msg) {
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_readAsteroid(obj, msg);
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obj.readResources(msg);
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obj.readCargo(msg);
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obj.readOrbit(msg);
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makeMesh(obj);
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}
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void syncDelta(Asteroid& obj, Message& msg, double tDiff) {
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if(msg.readBit())
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_readAsteroid(obj, msg);
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if(msg.readBit())
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obj.readResourceDelta(msg);
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if(msg.readBit())
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obj.readCargoDelta(msg);
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if(msg.readBit())
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obj.readOrbitDelta(msg);
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}
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void syncDetailed(Asteroid& obj, Message& msg, double tDiff) {
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_readAsteroid(obj, msg);
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obj.readResources(msg);
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obj.readCargo(msg);
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obj.readOrbit(msg);
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}
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};
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