Files
starruler-linux/data/effectors/missiles.txt
T
2018-07-17 14:15:37 +02:00

52 lines
1.1 KiB
Plaintext

Effector: Missile
Value: Range
Value: Damage
Value: Reload
Value: Speed
Value: Tracking = 3
Value: SupplyCost = 0
Range: Range
Speed: Speed
Tracking: Tracking
Lifetime: 1.05 * Range / Speed
TargetAlgorithm: SingleTarget
CanTarget: isEnemy && isDamageable
AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)
EfficiencyMode: Reload Only
Activation: StaggeredTimed(Reload, 1.0)
OnTrigger: combat::WeaponFire(SupplyCost)
Effect: ExplDamage
Amount = Damage
PhysicalType: Missile
PhysicalSize: 0.25
GfxType: Sprite
GfxSize: 4.0
FireSfx: missile_launch
FireSfx: missile_launch_2
FireSfx: missile_launch_3
ImpactSfx: missile_impact
ImpactSfx: missile_impact_2
ImpactSfx: missile_impact_3
Trail: MissileTrail
Color: ff8000ff
TrailCol: 99990000, 00000000
Material: Missile
ImpactGfx: ImpactFlareMissile
Skin: Skin1
Color: ff00ffff
TrailCol: 99009900, 00000000
Skin: Skin2
Color: 00ff00ff
TrailCol: 00990000, 00000000
Skin: Skin3
Color: 006bffff
TrailCol: 00409900, 00000000