7 lines
129 B
Plaintext
7 lines
129 B
Plaintext
varying vec2 uv;
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void main() {
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uv = gl_MultiTexCoord0.xy;
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gl_Position = vec4(2.0*(uv.x-0.5), 2.0*(uv.y-0.5),0.0,1.0);
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}
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