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starruler-linux/data/shaders/source/shield_vs.txt
T
2018-07-17 14:15:37 +02:00

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varying vec3 normal, pos;
void main() {
vec3 vert = gl_Vertex.xyz;
vert += normalize(vert) * 0.02 + gl_Normal.xyz * (0.03 * (2.0 - length(vert)));
normal = (gl_NormalMatrix * gl_Normal).xyz;
vec4 tVert = gl_ModelViewProjectionMatrix * vec4(vert, 1.0);
pos = tVert.xyz;
gl_Position = tVert;
gl_FrontColor = gl_Color;
gl_BackColor = gl_Color;
}