23 lines
483 B
C++
23 lines
483 B
C++
#pragma once
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#include "aabbox.h"
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struct Mesh;
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namespace render {
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class RenderMesh {
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public:
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virtual void resetToMesh(const Mesh& mesh) = 0;
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virtual const RenderMesh* selectLOD(double distance) const = 0;
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virtual void setLOD(double distance, const RenderMesh* mesh) = 0;
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virtual const AABBoxf& getBoundingBox() const = 0;
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virtual const Mesh& getMesh() const = 0;
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virtual unsigned getMeshBytes() const = 0;
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virtual void render() const = 0;
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virtual ~RenderMesh() {}
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};
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};
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