21 lines
414 B
Plaintext
21 lines
414 B
Plaintext
attribute vec4 in_position;
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attribute vec3 in_normal;
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attribute vec2 in_uv;
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varying float distortion;
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varying vec2 uv;
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varying vec3 normal;
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varying vec3 v;
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void main() {
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distortion = abs(in_uv.y-0.5) * 2.0;
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uv = in_uv;
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vec4 vertPos = gl_ModelViewMatrix * in_position;
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v = vertPos.xyz;
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gl_Position = gl_ProjectionMatrix * vertPos;
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normal = normalize(gl_NormalMatrix * in_normal);
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}
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