Files
starruler-linux/data/shaders/source/fire_arc_ps.txt
T
2018-07-17 14:15:37 +02:00

37 lines
779 B
Plaintext

#define pi 3.141592653589793238462643383279
#define twopi (pi * 2.0)
uniform float minRad;
uniform float maxRad;
varying vec2 rcoords;
void main() {
float r = length(rcoords);
float width = 0.7;
if(r >= 1.0 || r < 1.0 - width)
discard;
float ang = atan(rcoords.y, rcoords.x);
if(ang < minRad && ang > maxRad - twopi)
discard;
if(ang > maxRad && ang < minRad + twopi)
discard;
float bdist = r - (1.0 - width);
vec4 col = gl_Color;
if(r < 0.95)
col.a *= 0.5;
else if(r < 0.96)
col.a *= 0.5 + ((r - 0.95) / 0.01) * 0.5;
else if(r > 0.99)
col.a *= (1.0 - r) / 0.01;
col.a *= bdist / width;
float adist = min(abs(ang - minRad), abs(ang - maxRad));
if(adist < 0.02)
col.a *= adist / 0.02;
gl_FragColor = col;
}