17 lines
303 B
C++
17 lines
303 B
C++
#pragma once
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#include "scene/node.h"
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namespace scene {
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class CullingNode : public Node {
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public:
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CullingNode(vec3d position, double radius);
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bool preRender(render::RenderDriver& driver);
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void render(render::RenderDriver& driver);
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NodeType getType() const override { return NT_Culling; };
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};
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};
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