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starruler-linux/data/shaders/source/interpolate_ps.txt
T
2018-07-17 14:15:37 +02:00

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varying vec2 uv;
uniform sampler2D texture;
uniform float factor;
void main() {
vec4 sample = texture2D(texture,uv);
gl_FragColor = vec4(mix(sample.rgb, gl_Color.rgb, factor), gl_Color.a * sample.a);
}