64 lines
2.1 KiB
Bash
64 lines
2.1 KiB
Bash
#!/bin/bash
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CI_PATH="/c/Users/GGLucas/Documents/sr2_ci"
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SRC_PATH="/u/source"
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LOG_PATH="/u/log"
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DEST_PATH="/u/dest"
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DEVENV_DIR="/c/Program Files (x86)/Microsoft Visual Studio 10.0/Common7/IDE"
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DBG_DIR="/c/Program Files (x86)/Debugging Tools for Windows (x86)"
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BUILD_PATH="$CI_PATH/build"
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FLAG_FILE="$SRC_PATH/WIN_COMPILE"
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PATH="$DEVENV_DIR:$DBG_DIR:$PATH"
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#Check for the existence of the compile marker and compile
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#when it's there (ghetto IPC over sshfs woot woot)
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while true; do
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if [[ ! -f "$FLAG_FILE" ]]; then
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sleep 30
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continue
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fi
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date
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echo "COMPILING WINDOWS BUILD"
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#Copy over the source to a fresh directory
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mkdir -p "$BUILD_PATH"
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cp -ra "$SRC_PATH/source" "$BUILD_PATH"
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cp -ra "$SRC_PATH/bin" "$BUILD_PATH"
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#Remove conflicting glfw config.h
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rm "$BUILD_PATH/source/glfw/src/config.h"
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#Build the project (32 bit)
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cd "$BUILD_PATH/source/msvc10/Star Ruler 2"
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devenv.com "Star Ruler 2.sln" //Build "Release|Win32" > msvc32_build.log
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echo ---SECONDARY BUILD-- >> msvc32_build.log
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devenv.com "Star Ruler 2.sln" //Build "Release|Win32" >> msvc32_build.log
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#Build the project (64 bit)
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cd "$BUILD_PATH/source/msvc10/Star Ruler 2"
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devenv.com "Star Ruler 2.sln" //Build "Release|x64" > msvc64_build.log
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echo ---SECONDARY BUILD-- >> msvc64_build.log
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devenv.com "Star Ruler 2.sln" //Build "Release|x64" >> msvc64_build.log
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#Copy built files
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cp msvc32_build.log "$LOG_PATH"
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cp msvc64_build.log "$LOG_PATH"
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#Store symbols
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cd "$BUILD_PATH/bin"
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symstore.exe add //s /u/symbols //compress //r //f *.pdb //t SR2
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cd "$BUILD_PATH"
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mkdir -p "$DEST_PATH/bin/win32"
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mkdir -p "$DEST_PATH/bin/win64"
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[[ -f "Star Ruler 2.exe" ]] && cp "Star Ruler 2.exe" "$DEST_PATH"
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cp bin/win32/*.{dll,exe} "$DEST_PATH/bin/win32"
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cp bin/win64/*.{dll,exe} "$DEST_PATH/bin/win64"
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#Remove leftover files
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cd "$SRC_PATH"
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rm -rf "$BUILD_PATH"
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rm "$FLAG_FILE"
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done
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