81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
//created by Shaun David Ramsey and Kristin Potter copyright (c) 2003
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//email ramsey()cs.utah.edu with any quesitons
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/*
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This copyright notice is available at:
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http://www.opensource.org/licenses/mit-license.php
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Copyright (c) 2003 Shaun David Ramsey, Kristin Potter, Charles Hansen
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sel copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Vector.h"
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#define ray_epsilon 1e-4 // some small epsilon for flt pt
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//#define twoplanes true // comment out this line to use raypatch
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#ifndef twoplanes // if we're not using patch-twoplanes intersection
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#define raypatch true //then use ray-patch intersections
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#endif
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#ifndef BILINEAR_H
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#define BILINEAR_H
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namespace BiPatch {
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//find roots of ax^2+bx+c=0 in the interval min,max.
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// place the roots in u[2] and return how many roots found
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int QuadraticRoot(double a, double b, double c,
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double min, double max,double *u);
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// Bilinear patch class
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class BilinearPatch
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{
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// The four points defining the patch
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Vector P00, P01, P10, P11;
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public:
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// Constructors
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BilinearPatch(Vector Pt00, Vector Pt01, Vector Pt10, Vector Pt11);
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// Destructor
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~BilinearPatch(){}
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Vector getP00(){return P00;}
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// Return the point P01
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Vector getP01(){return P01;}
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// Return the point P10
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Vector getP10(){return P10;}
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// Return the point P11
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Vector getP11(){return P11;}
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// Find the tangent (du)
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Vector TanU( double v);
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// Find the tangent (dv)
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Vector TanV( double u);
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// Find dudv
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Vector Normal( double u, double v);
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// Evaluate the surface of the patch at u,v
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Vector SrfEval( double u, double v);
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// Find the local closest point to spacept
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bool RayPatchIntersection( Vector r, Vector d, Vector &uv);
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};
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};
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#endif
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