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starruler-linux/data/shaders/source/desaturate_ps.txt
T
2018-07-17 14:15:37 +02:00

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varying vec2 uv;
uniform sampler2D texture;
uniform float level;
const vec3 gray = vec3(0.30, 0.59, 0.11);
void main() {
vec4 color = texture2D(texture, uv);
gl_FragColor.rgb = mix(vec3(dot(gray, color.rgb * gl_Color.rgb)), color.rgb * gl_Color.rgb, level);
gl_FragColor.a = color.a * gl_Color.a;
}