Files
godot_platformer/instructions.gd
T

11 lines
230 B
GDScript

extends Control
@onready var snail_killer: Label = $SnailKiller
func _ready() -> void:
snail_killer.visible = false
func _on_area_2d_body_entered(body: Node2D) -> void:
if body.name == "player":
snail_killer.visible = true