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2018-07-17 14:15:37 +02:00

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void playAsEmpire(Empire@ emp) -> server::empire::playAsEmpire
void allowPlayEmpire(Empire@ emp) -> shadow::empire::allowPlayEmpire
void playingEmpire(Empire@ emp) -> client::tabs.GalaxyTab::playingEmpire
void declareWar(Empire& onEmpire) -> server::warandpeace::declareWar
bool isForcedPeace(Empire& from, Empire& to) -> local server::warandpeace::isForcedPeace
void sendPeaceOffer(Empire& toEmpire) -> server::influence_global::sendPeaceOffer_client
uint getMajorEmpireCount() -> local server::empire::getMajorEmpireCount
void mpChat(string text, uint empMask = 0xffffffff, string spec = "") -> server::empire::chatMessage
void recvMPChat(string text) -> client::multiplayer::chatMessage
void markDesignObsolete(const Design@ dsg, bool value = true) -> server::empire::markDesignObsolete
bool hasGameEnded() -> local server::victory::hasGameEnded_client
void serverEndGame() -> shadow::victory::serverGameEnd